VCE MEDIA CONTENT overview

(Owens, n.d.)

The growth of social media platforms means information is produced, distributed and consumed with increased immediacy, raising questions about accountability, regulation and influence. This growth has led to competition with traditional media forms and established media institutions. Traditional media continues to have power and influence, competing, cooperating and evolving alongside social media platforms. Through the study of Media, students gain a critical understanding of media and understand their role as both producers and consumers of media products.
Developments in technologies have transformed media at a rapid pace. The interplay between print and broadcast media and multinational-networked database platforms has enabled creative communication opportunities and reworked notions of key media concepts including audiences, forms and products, storytelling, influence, institutions and industries.
Students examine how and why the media constructs and reflects reality, and how audiences engage with, consume, read, create and produce media products.

For the purposes of this study the following specifications apply. Specific details of the scope of each specification are provided in the unit overviews and in the introduction to the relevant areas of study.


Audiences

The context of media shapes both production and the audiences’ reading. Contextual influences such as time, place, culture, societal attitudes and values may be reflected explicitly and implicitly in media products. Audiences also read and consume media through this contextual lens. The relationship between media and audience is complex. Students will interrogate notions of influence, power, audience, agency and the role that media plays in shaping views and values.

Audiences are consumers, users, creative and participatory producers and product. This has created a dramatic increase in communicative, cultural and creative possibilities. The greater involvement of audiences has generated enormous changes in the media economy and issues of content control.

All media products are distributed to audiences who consume them in different ways. Factors such as technology, critical media literacy and the context of creation and consumption can alter the way audiences receive, engage with and respond to media products.

  • Audience reception: This refers to both the physical way audiences consume media products and the context of the time and place in which they receive it.

  • Audience engagement: This refers to how audiences are affected emotionally and cognitively by a media product and how these ways of engaging combine to form complex meanings and experiences.

  • Audience response: This refers to the way a media product may influence audiences to act or change their behaviour.

All media products are made for target audiences, defined by their cultural, social and historical contexts and demographics, as well as individual traits such as age, gender and values.


Media Literacy

Media literacy is defined as an interrelated set of competencies that help people to maximise advantages and minimise harm in the new information, digital and communication landscapes. Media and information literacy covers competencies that enable people to engage with information, other forms of content, the institutions that facilitate information and diverse types of content, and the discerning use of digital technologies critically and effectively.

VCE Media promotes media literacy by encouraging students to produce their own media products and engage critically with media as citizens in a democratic society.

Media Language


Media narratives

In VCE Media, narrative is used to describe fictional and non-fictional media stories in all media forms. A narrative is composed of story and plot. The term ‘story’ refers to all events that contribute to the narrative, while ‘plot’ refers to how the story is structured or told. Narratives are the depiction of a chain of events in a cause-and-effect relationship occurring in physical or virtual space over a period of time.

Fictional and non-fictional stories are fundamental to the media and are found in all media forms. Media industries such as journalism, filmmaking, publishing and photojournalism are built upon the creation and distribution of stories. Stories are constructed using the elements of plot in the form of a systematically organised series of interconnected images, sounds and/or words using media codes and conventions. The creator and the audience share an understanding of both the construction, distribution, consumption and reception of stories. Digital media forms enable creators and participants to develop and distribute stories in hybrid forms, including collaborative and user-generated content, which challenges the traditional understanding of story forms and advances new modes of audience engagement.

(VCAA, 2023)

Media conventions

(VCAA, 2023)

Media language is evolving and dynamic. Students develop knowledge and use of the language of media in terms of design, production, distribution, consumption, engagement with, reception, reading and critique of their own and others’ media products. They also examine the terms used by media practitioners and institutions.

For the purposes of this study, media language is a framework for both the construction of media products and discussion of the ways the media communicates meaning to audiences. Creators, producers and audiences share an understanding of media codes, conventions and technologies and how these are selected and sequenced dependent on the media form, the intent of the product, genre, style and the making of meaning.

Media technologies

(Beaumont, n.d.)

(VCAA, 2023)


Media forms

Media products are designed and produced in a wide variety of media forms. The construction of a media product is dependent on the style and genre of the product and the intended audience, location, context and time in which the product was created, produced, distributed, consumed and read by audiences. Media forms refer to technological means and channels by which the media is created, produced, distributed, consumed and read. Media forms include:

  • moving image: film, television, video, animation

  • still image: photography

  • audio: radio, podcast

  • print: magazine, zine, comic, graphic novel, newspaper, poster

  • digital: online video and audio, streaming video and audio, podcast, magazine, comic, graphic novel, newspaper, video game, blog, website, app

  • convergent or hybridised media: the combination or joining of two or more media forms, such as photography and animation, print productions and a digital game, augmented and virtual reality products.

(Industrial Scripts, 2020)


Media codes

Technical and symbolic tools are used to construct meaning in media forms and products. Media codes may include the use of camera, acting, mise en scene, editing, lighting, sound, typography, colour, visual composition, text and graphics and paper stock for print.

Excellent Resource: MediaKnite (2024) Codes and Conventions Booklet

Media Products

(VCAA, 2023)


Media products are the consumable output designed by media producers. They are distributed to audiences who engage with, consume and read them.

(VCAA, 2023)

Aboriginal and Torres Strait Islander knowledge, cultures and histories

Through engagement with Aboriginal and Torres Strait Islander creators and media products, all students develop respect for a recognition of the world’s oldest continuous living culture and understand the significant contribution of Australia’s First Peoples to the Australian media landscape, through traditional, historical and contemporary media narratives and voices. The inclusion and acknowledgement of Aboriginal and Torres Strait Islander media texts and content will assist in the building of intercultural understanding for students. This understanding helps support cultural learning, encouraging students to make connections between their own world and the worlds of others, encourage collaboration and develop a mutual understanding with others. It will also provide students with the insight to understand themselves as part of a diverse and global community.

The Victorian Koorie community-preferred education model enables teachers to focus on inclusively supporting students to consider Victorian Koorie education matters, and systematically support students to learn about local, regional, state and national Indigenous perspectives. VCE studies involve a focused extension of this model and include a broader application of national and international perspectives.

Teachers are encouraged to include Aboriginal and Torres Strait Islander knowledge and perspectives in the design and delivery of teaching and learning programs related to VCE Media.


(VCAA, 2023)

(University of Minnesota, 2018)

Media conventions are rules or generally accepted ways of constructing meaning or organising media products. Conventions may refer to:

  • conventions of media forms and products: the rules and common practices for constructing and organising media forms and products

  • genre conventions: the rules that define genres are subject to debate and change, revealing cultural assumptions about the significance of media products; the type of audiences who consume media products; and practices of the media industries

  • narrative conventions: common narrative structures, such as character, character arcs and three-act structures.

(VCAA, 2023)

Media products are the consumable output designed by media producers. They are distributed to audiences who engage with, consume and read them.

(VCAA, 2023)


(Russh, 2024)

References:

Beaumont. (n.d.). What are personas and why are they important to message development?. https://talktobeaumont.com/what-are-personas-and-why-are-they-important-to-message-development/ 

Industrial Scripts. (2020). Visual Storytelling: What Does it REALLY Mean, in Screenwriting terms?. https://industrialscripts.com/visual-storytelling/

Owens, J. (n.d.). Social Media and Phone. Unsplash. https://unsplash.com/@jakobowens1

Russh. (2024). 5 First Nations films you need to watch. https://www.russh.com/indigenous-australian-films/ 

University of Minnesota. (2018). A Matter of Facts: Who owns your media?. https://libnews.umn.edu/2018/04/a-matter-of-facts-who-owns-your-media/

Victorian Curriculum and Assessment Authority (VCAA). (2023). Media Study Design. [Report]. Victorian State Government. https://www.vcaa.vic.edu.au/curriculum/vce/vce-study-designs/Media/Pages/Index.aspx